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After graduating with a degree in psychology, she worked for severalyears in criminal justice and mental health before returning to get her Master'sDegree in Nonprofit Management. Tessa began writing as a child and composed her first full-length novel at the ageof eleven.

By the time she graduated high-school, she had a banker's box full ofshort-stories and books.

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Since then, she has published works as diverse as poetry,greeting cards, workbooks for kids with autism, and academic curricula. The BloodCurse Series marks her long-desired return to her creative-writing roots and herfirst foray into the Dark Fantasy world of vampire fiction. Tessa currently splits her time between the Colorado suburbs and mountains withher husband, two children, and "one very crazy cat. Writing is her bliss. Disturbed by her ever-growing obsession, she sets out to Dark Moon Vale to uncover the truth - only to find a web of danger, destruction, and deceit.

Blood Shadows: Blood Curse Series, Book 4 (Unabridged)

Separated by space and time, yet drawn together by fate, Nachari and Deanna find themselves in an epic battle against evil. Nachari is forced to forge a path in a world of shadows, where torture and lust rule the night; while Deanna struggles to decide between two polar opposites - to flee from the truth or trade her mortal soul for the possibility of a stranger's salvation. The stakes could not be higher. He travels to Dracula's castle , Castlevania, and fights his way through the castle annihilating Dracula himself and the castle.

Belmont's main weapon is a whip called "Vampire Killer", while the secondary weapons are powered by Hearts, collected by destroying candles and killing monsters. Hidden items such as power-ups and food health replenishment items are also found by attacking walls within the levels, a feature inspired by Nintendo 's Super Mario Bros. Vampire Killer , released in for the MSX computer, took a departure from the traditional platforming gameplay of Castlevania, instead introducing an open-ended form of gameplay.

Castlevania II: Simon's Quest featured non-linear gameplay more open-ended than that of Vampire Killer and Metroid, with several exclusive elements such as a world map the player was free to explore and revisit.

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The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It also introduced a persistent world with its own day-night cycle that affects when certain NPCs appear in certain locations and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania, added new features, including non-linear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.

A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest , Symphony of the Night ' s style of gameplay has been termed "Metroidvania" due to its similarities with the non-linear and exploration-focused side-scrolling games of the Metroid series.

It also used role-playing video game elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template. The Castlevania franchise heavily references the iconic horror movies produced by Universal Pictures and Hammer Film Productions. Castlevania mainly takes place in the castle of Count Dracula , [6] who resurrects every hundred years to take over the world.

Castlevania: Lords of Shadow is a reboot of the franchise, with its first game set in Southern Europe during the Middle Ages. In , the games Legends , Circle of the Moon , Castlevania and Legacy of Darkness were retconned from the official chronology by Koji Igarashi, a move which had been met with some criticism by fans.

When asked if Metroid had any inspiration, Akamatsu instead cited Maze of Galious , another Konami title which featured exploration and puzzle solving. She would be the character designer for several future Castlevania titles. From the outset, the game was supposed to take the franchise in a new direction. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami. It was eventually released as Castlevania in and later received an expanded version titled Castlevania: Legacy of Darkness during the same year.

According to Igarashi, the developers did this since Count Dracula is not always the main antagonist.

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Dawn of Sorrow and Portrait of Ruin introduced a new art style in hopes of broadening the player demographic and discouraging younger Nintendo DS owners from being put off by Ayami Kojima's art. This discontinued with Castlevania: Order of Ecclesia later in Due to concern over the poor sales of the recent Castlevania games, [86] a number of prototypes in development competed to become the next Castlevania installment, which included a game by Igarashi and Castlevania: Lords of Shadow by MercurySteam in Spain.

Lords of Shadow 2 was not as well received as its predecessor. After having been moved to Konami's social division in , Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development. Castlevania ' s music has been critically acclaimed and released on many albums. The music for the first Castlevania game was composed by Satoe Terashima and Kinuyo Yamashita , [] [] of Konami 's Kukeiha Club of composers, shortly after graduating from college. Yamashita was credited under the pseudonym James Banana for her work on the Disk System version of the game.

Kenichi Matsubara later composed for the sequel, Simon's Quest , and also the arcade installment Haunted Castle. In , Michiru Yamane created the soundtrack to Castlevania Bloodlines , and would also compose the music for several installments, including Symphony of the Night. Most of music in the series changes from game to game, but some themes recur often.

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The Castlevania franchise had sold over 20 million copies woldwide as of Many of the games have appeared on lists of "best games ever". Both acclaimed the game to successfully making a game in 2D while the industry was moving to 3D. Dracula, referred to only as "the Count", also appeared as a villain in Captain N. Alucard appeared in one episode, though he was portrayed as a rebellious skateboarding teenager.

Simon is portrayed as egotistical on the show and his physical appearance differs from his design in the video game series. Plans to make a film based on Castlevania had been in production for several years. However, in December , Rogue Pictures halted active development of Castlevania due to the writers' strike and, later, the sale of the studio to Relativity Media and possibility of a screen actors' guild strike.

It was based on Castlevania: The Adventure. The streaming service Netflix released an American animated series titled simply Castlevania as part of its original programming.

The show's first season released on July 7, and ran for four episodes, while the second season premiered on October 26, and ran for eight episodes. The franchise also has its own toy line manufactured by NECA which consists of six figures of Simon Belmont, Alucard, Dracula available in two variants with one variant with its mouth closed and another one with its mouth open showing Dracula's vampire fangs , Succubus and a Pixel Simon mini figure which was exclusively available as a promotional item at Comic-Con where the figures were first shown in full form.

The franchise also consists of a calendar of Lament of Innocence available with the limited edition of the game and containing seven illustrations [] and another released as a promotion for Castlevania Judgment from April to March containing images of various Castlevania characters from the game. The franchise also contains comics, prize collection artworks of Symphony of the Night and Judgment as part of its print media. From Wikipedia, the free encyclopedia. This article is about the video game series. For the first video game in the series, see Castlevania video game.

For other uses, see Castlevania disambiguation. Action-adventure gothic horror video game series. The current logo of the Castlevania series, introduced with 's Lament of Innocence.

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See also: List of Castlevania characters. Being aware of the horror movies from long ago long before the slasher flicks , I wanted the to players to feel like they were in a classic horror movie. Further information: List of Castlevania media. Castlevania: Harmony of Despair.

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Archived from the original on Retrieved Konami Mobile. The Castlevania Dungeon]. Den of Geek! Retrieved September 26, CBS Interactive. Retrieved November 12, Retrieved September 7, Rolling Stone. Retrieved August 9, Retrieved March 6, Retrieved September 5, Nintendo Everything.

Gawker Media. Retrieved 2 August Vox Media.